Billy Jackman
Billy Jackman
3D Generalist
Portland, United States

Summary

I create unique worlds that inspire curiosity & exploration

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Skills

3D ModelingEnvironment ModelingPBR TexturingTexturing3D AnimationHigh-poly ModelingPost-productionHard Surface ModelingLow-poly ModelingProp ModelingRigging

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Unity
Unity
Unreal Engine
Unreal Engine
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray

Experience

  • 3D Generalist at Wallride
    Minneapols, United States of America
    July 2020 - Present

    • Work closely with Directors and 3D Lead to manage the asset pipeline from production art to Unreal Engine, while actively pursuing ways to improve the process.

    • Support creation of game assets and all related components, including: Design roughs, visual prototypes (levels), low poly geometry, instance placement (where applicable), UVs/texture maps/shader networks, initial collisions to support gameplay programming, and rigging assets in preparation for animations when needed

    • Optimize scene lighting/baking, shaders, and identify problem areas that might weigh on performance.

    • Work directly with team members to gather resources and identify needs.

    • Iterate on past designs based on feedback from the director.

  • 3D Artist at Kantar Consulting
    Minneapolis, United States of America
    November 2015 - July 2020

    • Create 3D environments and assets using real time and pre rendered workflows in 3DS Max

    • Work with consumer packaged goods companies, such as Target and Newell Brands, to concept visual ideas and present them in virtual 3D environments

    • Provide high quality projects and animations in our virtual reality software

    • Create motion graphics that convey the client's story creatively and accurately

    • Managed a foreign outsourcing team for assistance with quick turnaround projects

  • 3D Artist at Digital Innovation Institute
    Lansing, United States of America
    July 2014 - August 2015

    • Model, Texture, Rig, and animate environments, props, & characters in Autodesk Maya for use in our educational games built with Unity 3D

    • Work with a diverse team of artists, programmers, and designers to create highly polished and playable products

    • Help tutor and develop student’s 3D art skills through our internship process with the Digital Innovation Institute and Lansing Community College classes